Wow, was this website out of date! It was long past time that I gave it a good overhaul. I had to add a few books that came out and talk a little bit about Lynnvander! I can't wait to add the games that we are coming up with. Some major names are going to be gracing this site soon... And I'm just itching to share! In the meantime, check out the Publications page. I'll keep on writing and making games, because it's what I know how to do and what I love.
“You’re like a knight in a suit of armor and from far away it looks all shiny and perfect. But when you get close, you see that it’s filled with cracks.”
I remember those words from college. A friend of mine (Tom Rhyne) said them to me the summer after my Junior year. I’ve carried those words with me for 18 years and counting.
At the time I took it as a disappointment. As a reflection of the fact that I had flaws, which I shouldn’t have. That I should be better, that I should work harder to be perfect and work harder at eliminating those flaws—of which I had and do still have many. I used that as motivation to strive harder, to push myself through rough times and keep on going in an attempt to be better.
I’ve also used it as an excuse to push people away and to bury stuff inside. Because it was more important to me that people saw the shiny armor rather than the cracks. Because—I believed—that’s what they needed or what they wanted to see. That was a form of strength. That was being a rock that people could cling to. That was being inspiration that helped others strive forward. That was being something that was helpful to others.
I frequently have debates with myself about admitting any form of weakness, even to my closest friends. It feels like burdening. It feels like putting stress on them. Their problems come first and it is more important that they know they have something they can cling to. Not to mention that our society strongly instills in us this desire to be independent, to be strong, that so many things are a weakness and that weakness is bad. In short, you always need to be “on”.
And I believe that gets magnified especially with social media. There is this desire to always post the good, the smart, the engaging, the uplifting. It is a case of putting your best foot forward and making sure that you are recognized for the awesome person you are.
It’s not quite an illusion. It isn’t a lie. You are still this person. It just isn’t the whole picture. It isn’t everything. There are parts that are buried that are hidden. But that doesn’t make it untrue. And on some days, it very much is true. On other days, you just gloss over the ugly bits.
Because I am familiar with this, I try very hard to be aware of it with others. Often times—not always—the people who are smiling the most, who are doing the most, who are never showing a negative side; they carry scars and chinks in their armor that they aren’t comfortable with showing. I deliberately try to look for those chinks, not to just gloss over them like it is so easy and so common to do. I make a concentrated effort to do this because they must be there. Maybe I do it because I want to be reassured that I’m not failing as much as I feel I am with my own flaws? Entirely possible that is the selfish motivation.
But here’s the key. Seeing them is important, but don’t call attention to them. I’ve learned that not everyone likes light shined on those imperfections. Some people do. Some will appreciate it and thank you for it. But for some, it will just be driving a knife into that opening. It’s different for each person, I think. And even then, it can be different for every flaw.
But I think by being aware of them, by looking for them, and realizing that they are there, I think that is important and a way to support those “knights in shining armor”. Because even rocks need a foundation to stand upon, and it doesn’t matter how big a rock is when waves keep crashing against it.
So this officially is the first game of mine that you can buy or support! It's Henchman the Game and I'm very excited about it! It's a light card game where players each player is a minion struggling to become an evil overlord's new henchman! Check out the Kickstarter and spread the word! I'm looking forward to seeing this in the wild!
I'm always looking for new opportunities to get stories out there to people who are interested in them, and I've known about Patreon for a while now. I finally decided that I would sign up for it as a creator and give it a shot. I think it is a wonderful platform where I can get some new fiction and game materials out in front of fans. After all, I love creating, or else why would I be doing this?
So without further ado, here is a link to my Patreon. I've also added a widget to the side of my page. Check it out, and if it strikes your fancy, please consider supporting or passing the word on to anyone you think might be interested.
And as long as you're here, I will mention that there's some big news coming up at the end of the month about my second board game. That's all I will say for now, but good news is definitely forthcoming!
Something big happened at Gen Con this year, which has necessitated a change to my website that you might notice above in the banner. I am officially a game designer now! Yes, it is true. My first sold game Shadowrun Sprawl Ops was announced at Gen Con and displayed in a case at the Catalyst Game Labs booth. I don't look proud at all, do I? So yes, I can officially say that I am a professional game designer now. I can't answer too many questions about it, but as you can see in the photos, it is coming soon. This kept me smiling through the entire convention!
I'm a fiction writer, a game designer, a computer programmer, a hardcore gamer, and a professional sword swinger. I have a thirst for adventure and am a bit of an adrenaline junkie. I try to put a bit of that into all of my stories, and I do love telling stories!