This page is reserved for games that I have created but which have yet to find a home. When I get to the point of listing a game on here, it has reached a stage where I have a playable prototype that I am willing to put in front of people and have been play testing. All titles and settings are tentative. I'm a firm believer in reskinning things as necessary.
All players take on the role of rats in the basement of a tavern when a 19th level warrior who only needs 5 XP to hit 20th level comes down the stairs. The goal is to be the last rat remaining when the warrior gets his needed XP or make him run away by taking away all his embarrassment points.
Each player takes on the role of a CEO attempting to dominate the corporate scene. This can be done in multiple ways: through underhanded illegal jobs, manipulating the stock market, developing new technologies, or good old fashioned hostile takeovers. It is a medium strategic action-selection game supporting 3-6 players.
A medium-level territory control game where everyone is attempting to lead the most successful dinosaur species. Every season, the dinosaurs move around the map, taking control of territory and stockpiling food to survive the winter. Over time, the different species evolve and gain mutations which alters the way they can play and their advantages. This game supports 2-5 players.
A quick game modeled after the iOS casual game of the same name. 1-6 players take turns moving through a dangerous science lab, avoiding hazards and attempting to pick up coins and use the specialized technological devices they find.
One Repair to Launch
A social prediction game where multiple scientists attempt to outwit a sea creature and get the resources they need to repair their submarine and return to the surface. It supports up to 6 players and takes 30 minutes to teach and play your first game.
An action-selection strategy game based on the book series of the same name. Players are split between two groups, one which wants to maintain the status quo and the other which seeks to overthrow the dominating caste system. They move from planet to planet, acquiring more actions and either inspiring uprising or instituting peace-keeping measures.
In this game, each player represents a family attempting to lead their dynasty to greatness in the era of the medieval spice trade. Each family attempts to acquire spice and achieve their unique goals, which leads to very dynamic shifting alliances. It is a heavy strategy game for 3-6 players.
A game designed for the Dune universe where each player controls a harvester and attempts to harvest the most spice. The game involves exploration, press your luck dice rolling, and upgrade options.
Pirates ahoy! Different pirate captains are vying to become the most famous pirate of all time, whether that is done by raiding boats, being a successful merchant, or finding buried treasure. A pirate-themed worker placement game for 2-5 players.